การศึกษาการใช้พลังงานในขณะการเล่นแอคทีฟวิดีโอเกม THE STUDY OF ENERGY EXPENDITURE DURING ACTIVE VIDEO GAME
Abstract
Purpose The purpose of this research was to examine the energy expenditure and the intensity of playing active video games.Methods Twenty-one undergraduate male students from Faculty of Physical Education in Sports Science at Srinakharinwirot University were recruited for the study University [Age 18 - 19 Years Old Body Mass Index (BMI) 21 - 21.5 kg/m2 and Maximal Oxygen Consumption (VO2max) 45 - 55 ml/kg/min]. The participants were randomly required to play 4 active video games for 1 game per day. Each game required the participant to play for 20 minutes each game, which are Boxing game, Track and field, Table tennis and Beach volleyball. Heart rate was monitored while the participants were playing the active video games. The mean of Average heart rate results were employed to verify oxygen consumption (VO2), using HR-VO2 linear regression equation obtained during the VO2max test prior to the start of playing the active video game. In consequence, the verify oxygen consumption was used to determine rate of energy expended during the active video game. Moreover, level of intensity during the active video game was demonstrating the result in Heart rate percentage and metabolic equivalents: METs. The statistic data were measured using one-way repeated measures ANOVA analysis. By using Bonferroni test to compare the difference multiple pair. Also, a significance of 0.05 levels was used for all statistical tests.Results This research found that the Boxing game had highest energy expenditure, followed by the Track and field, Beach volleyball and Table tennis game, respectively. The mean energy expenditure of these games were 9.2±2.0, 9.5±3.0, 7.1±2.0 and 6.7±2.0 Kcal per 1 min., respectively. Accordingly, the intensity of these games as percentage of HRmax were 82.58, 82.31, 70.53 and 65.14, respectively, and as METs were 8.4, 8.3, 6.4 and 5.8, respectively.Conclusion In conclusion, these findings indicates that playing these active video games lead to increased energy expenditure. The boxing, track and beach volley and field game have high intensity (> 6.0 METs), while the table tennis game has moderate intensity (3.0-6.0 METs). Therefore, these games can be used as alternative activity in exercise programs for health and weight management.Downloads
Published
2014-10-03
Issue
Section
บทความวิจัย